Meshes may be rigged to a maximum of 110 joints this is less than the total number of joints in the new extended avatar skeleton, so you must make sure that your mesh does not list more joints than you are actually weighting to. Meshes may be rigged to any of the bones or collision volumes of the avatar skeleton, but may not be rigged to attachment points. These meshes must be exported as Collada (.dae) files for upload into Second Life. With the addition of more joints, there are some new limitations and differences:Īs with all mesh content in Second Life, meshes for Project Bento must be created in an external modeling program such as Maya or Blender. Tip: To see an avatar's bones in the Second Life Viewer, you can use a new option in the Develop menu: Develop > Avatar > Show Bones.Ĭreating content for Project Bento is very similar to the current process for creating rigged mesh content. Once installed, log into Second Life to upload and test content with the extended avatar skeleton. Third-Party Viewer support for Project Bento will not be available until after Project Bento leaves Release Candidate status and is fully released.
To get started, you need to download and install the Project Bento Release Candidate Viewer from the Alternate Viewers page on the Second Life Wiki.
However, new mesh avatars and mesh attachments may take full advantage of the new joints and attachment points.Ī full listing of the new bones and attachment points can be found in the Project Bento Skeleton Guide on the Second Life wiki.Ī summary of the new bones and attachment points: This means that all existing avatars and attachments will continue to function as designed and will not need to be updated. The "classic" (default) Second Life avatar is not changing with the introduction of Project Bento, and all the existing joints in the avatar skeleton have not been altered. These new bones support rigging and animation to provide the opportunity for a much wider range of avatar body types, facial expressions, and animations than is currently possible in Second Life.
Project Bento is an extension to the existing avatar skeleton to include many new bones, joints, and attachment points.
This resets the skeleton for you only other Residents in the area (including the distorted avatar) will see no change. If you are running the Release Candidate Viewer and still observe a distorted avatar, you can reset your view of the avatar's skeleton by right-clicking the avatar and choosing Reset Skeleton. This is expected during the Release Candidate period and will be resolved once Project Bento leaves Release Candidate status. Note: Because Project Bento makes changes to the Second Life avatar skeleton, some avatars (specifically, those using the new joints, bones, and animations allowed by Project Bento) will appear to be distorted or "bunched up" to Residents who are not running the Project Bento Release Candidate Viewer.